Early in 1980, TSR Hobbies circulated a slender booklet containing graphics and copy for hobby stores to reuse when advertising TSR products. It was called the Print Advertiser's Source Book. Effectively, it is a collection of high-contrast clip art, showing TSR products and logos in various sizes redrawn and optimized for monochrome printing. Retailers wanted these specialty graphics for advertisements in black-and-white newspapers: photographs of actual TSR product covers converted poorly to that medium. They are ripe for reuse in all sorts of retro graphic projects.
Tuesday, February 20, 2018
Vintage Ad: 1980 Do-It-Yourself Edition
Early in 1980, TSR Hobbies circulated a slender booklet containing graphics and copy for hobby stores to reuse when advertising TSR products. It was called the Print Advertiser's Source Book. Effectively, it is a collection of high-contrast clip art, showing TSR products and logos in various sizes redrawn and optimized for monochrome printing. Retailers wanted these specialty graphics for advertisements in black-and-white newspapers: photographs of actual TSR product covers converted poorly to that medium. They are ripe for reuse in all sorts of retro graphic projects.
Tuesday, February 13, 2018
A Forgotten Variant: The X-Fragments
Gary Gygax explicitly called the Guidon Dungeons & Dragons document the "first draft" of the game in a cover letter. In that draft form, the game circulated to a number of playtesters in the Midwest. Some early adopters quickly engaged with the rules and produced their own versions: various structural properties show us that the Dalluhn Manuscript cribbed directly from the pages of Guidon. But it wasn't alone: the Prize Matrix shown here is from a partial draft similarly based on the original 1973 text, a draft we will here call the X-Fragments (compare this table to other post-Guidon drafts).
Friday, February 2, 2018
D&D in the News (1976): You're either a Fighter, Magic-user, Cleric, or Thief
If anything could draw the attention of the mainstream press of 1976 to an obscure pastime like Dungeons & Dragons, it was the apparent endorsement of an elite university like Princeton. Is this how our brightest minds were squandering their gifts? Readers of the March 22, 1976 issue of the Trenton Evening Times, could find answers in Madeleine Blais's article covering the first PrinceCon: "In Dungeons & Dragons, you're either a fighter, magic-user, cleric, or thief."
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