Sunday, May 10, 2020
Sometimes, for whatever reason, you can't get together with your Dungeons & Dragons group in person. Long before D&D came out in 1974, people had used the mail to play games like chess or Diplomacy, even when conquering outer space. So, in the first two years of D&D's existence, a time over which only a few thousand copies of the game had sold, scattered early adopters began to play D&D by post. Of course, given the dynamic, immediate experience of D&D, this is easier said than done, but nonetheless these activities were a significant component in how the fan community first approached this new game -- that is to say, with a certain amount of social distancing.
Monday, April 20, 2020
The Dungeons & Dragons tournaments run at the 1970s Origins conventions are the stuff of legends: there was the Tomb of Horrors (1975), the Expedition to the Barrier Peaks (1976), and then the famous Against the Giants trilogy (1978). So... what happened in 1977? TSR boycotted Origins that year, and the D&D tournament was thus administered by a recently-departed employee: Dave Arneson. Today, we will look at that tournament through contemporary reports of players and a few surviving play artifacts -- like this list of the twelve pre-generated characters who made up the tournament party.
Saturday, February 22, 2020
Thursday, March 7, 2019
The Illusionist in Dungeons & Dragons was created by Peter Aronson, an early Boston-area fan. In 1975, Aronson submitted an initial description of Illusionists to TSR , who ran it in the fourth issue of the Strategic Review. Then the following year, Aronson's additions with system for higher-level Illusionists appeared in the debut issue of The Dragon. But Aronson didn't stop there - he made a number of further expansions and corrections which he circulated informally in 1977, of which the first page is shown above. Today, we're looking at the complete Illusionist subclass for OD&D as Aronson envisioned it, and the implications it created for "schools" of magic in role-playing games.
Sunday, January 27, 2019
Back when D&D turned 40 in 2014, I put up a post about the date I favored for celebrating its anniversary: the last Sunday in January. Today, January 27, is the last Sunday in January 2019, and the day that I will be tipping a glass to Gary Gygax, Dave Arneson, and the many others who made D&D possible 45 years ago. Above is an excerpt from a letter that Gygax sent to Arneson -- as it reads, just days away from the printing.
Sunday, November 25, 2018
Dungeons & Dragons grew out of a tradition of miniature wargaming, and distributors of figurines were among the first companies to supply D&D to hobby shops. Although the D&D rules downplayed the necessity of using minis, they do tout their value in adding "real spectacle" to the game through "the eye-appeal of the varied and brightly painted miniature figures." Miniatures were to early D&D what graphics became for computer games. Supplying miniatures suitable for fantasy RPGs ultimately grew into a substantial industry of its own, but at the humble beginning, the first miniatures that TSR sold along with D&D were made by the father of American miniature wargaming: Jack Scruby. Above are examples of some of these early Scruby miniatures arrayed for combat.
Tuesday, October 23, 2018
It is no exaggeration to say that Greg Bell was effectively the first staff artist of Tactical Studies Rules. Not only did he famously draw the cover of the Dungeons & Dragons box set, as well as around twenty-five more internal illustrations, but he illustrated the company's first release, Cavaliers and Roundheads (1973), as well as key titles like Warriors of Mars (1974). Though he was never formally on staff at TSR, his fingerprints are all over their earliest work. Which is why it is so interesting to peer back in time a little before TSR, when he was drawing covers like the one above for the fanzine Drum Call of the "Blackhawk Militaria Society," a group in Rockford, IL.