Monday, January 15, 2018
Early in 1976, no one had any idea that Dungeons & Dragons would go on to transform the gaming hobby. It had then sold a little more than 4,000 copies, which made it TSR's bestseller. but TSR wasn't putting all of its eggs in that one basket. This advertisement, which would clamor for attention on one eighth of a page -- all TSR could afford at the time -- in magazines for hobby store owners, relies on the truism that selling rules for miniatures would bring in more sales of miniatures themselves: paper was cheap, but metal was profitable. So this advertisement stresses miniatures rules like Boot Hill, Chainmail, Classic Warfare, and Panzer Warfare over "historic wargames" like Fight in the Skies or even the "fantasy games which have become the latest craze," D&D, Dungeon! and Empire of the Petal Throne.
Friday, January 5, 2018
Of the gamers who assembled and self-published variant fantasy role-playing rules in the 1970s, few showed the dedication of Michael Brines. Over the course of four years, he came out with three Sir Pellinore's Game editions with increasing levels of sophistication: Sir Pellinore's Book of Rules for a Game of Magic Mideval Adventures (1978), Sir Pellinore's Game (1979), and Sir Pellinore's Favorite Game (1981). These early rules are especially noteworthy because they drew more from the baseline of early Tunnels & Trolls than original Dungeons & Dragons -- we would be hard pressed to find an earlier published variant of a variant.