It was early in November 1979: the publication of the Dungeon Masters Guide had recently completed the core Advanced Dungeons & Dragons trilogy, and thanks to the "steam tunnel" incident, D&D was suddenly famous. Gary Gygax was no stranger to game industry press interviews, but now the mainstream media began to shift its focus from the controversy surrounding the game to its success, and to Gygax himself. You know you've made it when you're summoned to the late-night talk show circuit, and Gygax arrived on Tom Snyder's "Tomorrow." It can be hard to explain the game to a general audience, but when Snyder asks Gygax if he could demonstrate it, his response is, "Certainly, instantly, right now." Listen for yourself, and/or follow along with the transcript of this long-lost interview below.
Or listen [on Soundcloud].
This was a tough clip to hunt down. The audio track here was transferred from a cassette tape that a recorded in front of a television while the interview aired. Until a video recording surfaces, this will have to tide us over. Recordings of this length of Gary Gygax from these early years are quite rare.
Gygax cannot have been thrilled that Snyder immediately refers to the game as "cultish," as the word "cult" appeared too often in the press surrounding the steam tunnel incident. But overall, it is a sympathetic interview, where Snyder tries to understand what the game is and why people play it; he seems eager to continue the brief story of his magic user. Gygax's explanations are not always very clear, but they are genuine and unscripted -- the messiness of live interviews can often be revealing. Note as well that Snyder represents Gygax as "the" inventor of Dungeons & Dragons, which became a common talking point in TSR marketing and media in the era, to the frustration of people fighting to recognize other contributions.
This transcript was generated with the help of Trint. There are a couple of places where the audio was difficult to follow, but this should be reasonably accurate.
Tom Snyder’s "Tomorrow" Gygax interview
Midnight, Thurs, Nov 8 1979 (well, so, Nov 9 – that’s why
they call it “Tomorrow”) on NBC nationally, Gygax fourth and final
guest.
Snyder: [00:00:00] Now,
all the way from Lake Geneva, Wisconsin, here's Gary Gygax, who is the inventor
of Dungeons & Dragons, which is a game that is going crazy on college
campuses across this country. It is, it is cultish, people are forming groups
to play it all the time. And it's, it's a game that has no board, no lights, no
dials, don't deal cards, nothing like that.
Gygax: [00:00:19] That's
true.
Snyder: [00:00:20] What
do you do?
Gygax: [00:00:22] You
sit and talk much as you and I are talking right now, but the difference is
that you're dealing with aspects of life that aren't immediately apparent and
you're doing it in a way that's fun. You're having adventures in a world that's
pretty mundane - you have an adventure crossing a busy street perhaps, but that,
you really risked your life there. Here in a fantasy world, you're approaching
various, various moral and ethical judgments in your life and in working with
professions which are make-believe professions and, and seeing how you really
want to do what you're going to do for the rest of your life.
Snyder: [00:01:03] All
right. Tell me about the game. What are the professions involved here.
Gygax: [00:01:07] Magic-user,
someone who cast spells; a fighter, whose approach is pretty basic, you go in
and hit things; a cleric whose major role is a supportive role; and a thief who
does things through cleverness.
Snyder: [00:01:25] [unintelligible]
[voice in the room “that’s you”]
Gygax: [00:01:25] Well
there are many many side trips there and combinations of.
Snyder: [00:01:30] So
now those four occupations and then the others. I mean, how does it work, is what I'm
asking you?
Gygax: [00:01:34] OK,
the simplest way to explain how it works is this: it's making believe, as
children play cops and robbers. And sometimes the books tend to fool people
into thinking, "oh, well there's a lot here," but there isn't really
very much to it at all to play the game. It's just a matter of sitting down,
and making believe. Suspending your disbelief and believing in this, in
developing a character in a make believe world who's going to solve problems,
you know, which are rather adventurous: so slaying dragons or going through a
labyrinth, a maze, that nobody has found their way out of yet, let’s suppose.
Snyder: [00:02:14] Could
you and I play this game?
Gygax: [00:02:16] Certainly,
instantly, right now.
Snyder: [00:02:18] OK.
Gygax: [00:02:18] OK.
We'll assume that you'll be - what profession, what would you like to be?
Snyder: [00:02:23] I
would like to be a magic-user.
Gygax: [00:02:25] OK,
you're a magic-user. You have three spells with you right now: you have a sleep
spell; you have a fireball spell, where you can throw a huge fireball; and you
have a teleportation spell where you can escape. Those are the three spells you
have left. And your -
Snyder: [00:02:39] And
what do you want to be?
Gygax: [00:02:41] Well,
I'll be your dungeon master, I'll tell you what -
Snyder: [00:02:44] Now,
you've introduced something, the dungeon master leads the game, is that the
idea? Or he guides the game?
Gygax: [00:02:48] He
guides the game and plays all the roles that you're not going to play. In other
words if you're the, the magic user, you're going to run into things, perhaps a
red dragon that will talk to you. I'll play that part.
Snyder: [00:03:01] So
you're the dungeon master, and I'm the magic user, and I've got a sleep spell, and I've
got a fireball spell, and I have a teleportation spell which lets me get out of
here without getting up and leaving.
Gygax: [00:03:10] Right.
You'll say, "Goodbye."
Snyder: [00:03:13] “Sayonara.”
Gygax: [00:03:13] OK,
now, let's - I'll pick it up as if you were actually in a dungeon, and I'll
relay to you, because I have to be your eyes and ears and everything, and
you're going to tell me what kind of information you need. So we'll assume that
you are in a four-way passageway underground and you can choose any direction
you want to go. Ten foot wide stone corridors deep beneath the earth. Now, you
have a choice of any of the four directions, you tell me where you go to.
Snyder: [00:03:38] OK,
let's go to the left.
Gygax: [00:03:39] OK,
you go to the left and we'll say you were going north, so you're going to head
off to the west.
Snyder: [00:03:43] OK.
Gygax: [00:03:44] OK,
you go west and I tell you how many feet, you've gone a hundred feet west - and
suddenly there's a huge bronze door before you, with a big doorknocker on it, a
big ring that obviously opens the door and serves as a knocker also. Do you
want to turn around and go back the other way? Open the door? Knock first? What
would you like to do?
Snyder: [00:04:04] I
think I'll knock first.
Gygax: [00:04:05] OK.
Now, without having all of this written down, of course, there could be, the -
perhaps the knocker will trigger a stone block that drops on your head.
Perhaps, that's the only way to do, politely at it, because it might be
something that's not hostile, that might be very benign and friendly. Or it
could be a warning system, so that whatever's behind the door is waiting to
greet you with drawn arms. This is, the surface adventure is fun, it can
encompass whatever imagination you really want to deal with, you can put any
creativity you want into the game.
Snyder: [00:04:42] I
still want to knock on the door. (laughs)
Gygax: [00:04:43] OK.
OK. You're really putting me out [on the spot?] here.
Snyder: [00:04:49] I
am, I am a little bit. But obviously the dungeon master must have spent some
time preparing for those people who are going to play the game - preparing a scenario
of things as they happen and preparing choices for them as they go through the
game.
Gygax: [00:05:03] That's
true - and, preparing for the choices that he won't have thought of, also,
because he has to think fast, a dungeon master has to be very fast on his
mental feet.
Snyder: [00:05:14] It
sounds like this game could last a long time.
Gygax: [00:05:17] It's
open ended. Two to three hours per hour of play is generally what the dungeon
master has to prepare with. He sits down and draws out the dungeon maps or, it
could be a village that he is going through, trying to find someone. There's no
question that one of the reasons, as I was mentioning earlier, the young people
play more than older people do, is because they have more time. Um, [to
himself] what can I say about it?
Snyder: [00:05:45] That's
a pretty good statement. The reason young people play is because they have a
lot of time. And as you say it's open ended. What determines the end of the
game? Is there a resolution of some kind? A victor of some kind?
Gygax: [00:05:56] No,
it's a group cooperative game, it's generally played with a group. Several
people maybe take turns feeding information or feedback as the Dungeon Master.
Rather than competing within the group each player, if it is a good team, that
is, will cooperate. So if they learn their respective strengths and weaknesses,
and operate more efficiently. Each session of play of the typical adventure, as
it's called, tends to go on for as long as the group can stand to play. And -
Snyder: [00:06:25] (laughs)
A lot of games are like that.
Gygax: [00:06:27] The
dungeon master's voice usually gives out before everybody's ready to quit.
That's the end of an adventure. You've gained a little professional expertise,
and the next time you come back, you're a little better, and... I don't know, I
guess I heard somebody mention [NBC CEO] Freddy Silverman's job: that's
probably the top of the TV "character", if it was in Dragons &
Dragons: the President of the network. So everybody is working upward.
Snyder: [00:06:52] Well,
there's another way to put it: that the president of the network could easily
be put in the dungeon for a long, long time. There's a lot to fantasize down
there, about dragons and things.
Gygax: [00:07:00] That's
true.
Snyder: [00:07:00] Where
did all this come from? Where, when did this come out of your head?
Gygax: [00:07:05] I
started in fantasy, I suppose, from stories my father told me when I was just a
little boy. Magazines that were read to me as a child. Walt Disney movies have
great fantasy, there. Grimm's fairy tales, all of those things. Um, the first,
the progenitor of this game was a game called Chainmail, which was a set of
rules for medieval miniature figurines, small scale figures placed on tabletop
and used to recreate medieval fantasy battles.
Snyder: [00:07:41] When
did you sell the first Dungeons & Dragons?
Gygax: [00:07:44] The
first Dungeons & Dragons game was sold in January of 1974 and it took quite
some time to move the first thousand copies.
Snyder: [00:07:53] And
you published them yourselves?
Gygax: [00:07:56] Yes
we did. We do.
Snyder: [00:07:56] Did
you advertise?
Gygax: [00:07:59] Not
initially. Word of mouth. There's always been a strong word of mouth campaign
on our behalf. Because, it is a hobby rather than a game, and everyone that
plays and loves it really loves it, it kind of either leaves you cold or you
become very enthused about the whole thing. And it works more or less on the
theory that everybody that plays, will eventually want to be a dungeon master.
And if you want to be a dungeon master, you want to get a new group, rather
than the same group you were playing with, so you go out and find some more
players.
Snyder: [00:08:28] So
you know you're really swimming against the tide very successfully because now
most of the games they advertise are these electronic things that go beep beep
and boop boop and beep beep and that's, um... And this is just the boxes with
some books in it and some equipment and some charts and you go out, and out of
your mind, comes the game.
Gygax: [00:08:48] This
is a - people like take to tests. We're trained to in school. So it's a testing
type of a game and a fun game where you compete - but not against each other,
as a group, so a group can work together and find a lot of enjoyment rather
than making enemies, saying, "Hey I won the game." Because you all
play and you win as a group. It makes people think and imagine and read alot
and do research because they want to get better: they need to know numbers if
they're going to understand probability curves that are in here. And there's
nothing wrong with games that go beep and boop boop too, as long as you can put
something back into them, instead of taking it all out. So it, it's the
inputting, as well.
Snyder: [00:09:31] Gary,
thank you for being with us, tonight.
Gygax: [00:09:32] My
pleasure.
Snyder: [00:09:33] You've
had a fantastic success and an interesting story. Mr. Gary Gygax, the inventor
of Dungeons & Dragons. We will continue after these announcements: now, for
the NBC television stations.
Thanks for this Jon. I've never heard Gary talking about D&D before, so it was very interesting to hear him speaking
ReplyDeleteIt's amazing to hear Gygax speak about the game so simply, giving a breakdown of the core concept. We see systems, these days, that become excessively wordy with their ideas. The role of Dungeon Master has mostly been relegated to "guy who reads the adventure path", as far as big name publishers are concerned.
ReplyDeleteGreat to hear his voice again talking about what the game was really all about. When he first showed it to me around the time of GenCon 5, it was just as he describes it: a simple game all about imagination and enjoying the company of others in that atmosphere.
ReplyDeleteThanks, Jon. Very interesting to listen to such an early Gygax.
ReplyDeleteawesome find
ReplyDeleteThank you, Jon! This is a wonderful find.
ReplyDeleteWhat a find! Thanks for sharing this, and for including the transcript. It's all the more precious given that even late-era Gygax audio/video is so scarce. Hopefully the video for this will turn up eventually.
ReplyDeleteGreat find! Thank you.
ReplyDeleteJust read the transcript. Good interview, but Gygax could have really gone for it. The wizard in the dungeon session kind of ended before it began. Sure, he was on the spot. But still... Did Gary even bring dice?
ReplyDeleteThis is fantastic; thanks for finding (and sharing!) it.
ReplyDeleteThis quote is amazing:
"Here in a fantasy world, you're approaching various, various moral and ethical judgments in your life and in working with professions which are make-believe professions and, and seeing how you really want to do what you're going to do for the rest of your life."
It sounds like Gygax had a very interesting take on what the game was "about" and how it was supposed to be played (long term!). Also amazing is the idea (or "theory") that everyone that plays will eventually want to become a Dungeon Master and find a new group of players. It DOES sound a bit cultish with that concept!
This is fantastic; thanks for finding (and sharing!) it.
ReplyDeleteThis quote is amazing:
"Here in a fantasy world, you're approaching various, various moral and ethical judgments in your life and in working with professions which are make-believe professions and, and seeing how you really want to do what you're going to do for the rest of your life."
It sounds like Gygax had a very interesting take on what the game was "about" and how it was supposed to be played (long term!). Also amazing is the idea (or "theory") that everyone that plays will eventually want to become a Dungeon Master and find a new group of players. It DOES sound a bit cultish with that concept!
Found an interesting similarity in a different Gygax dungeon. In the DMG Sample Dungeon, Example of Play, the door to Room to is described as thus: "...the passage ends in a door to the west. It is a great, heavy thing, bound in corroded bronze. There is a huge ring in the center.” (the direction even matches!)
ReplyDeleteThis is fun. Tom seems much more compliant and easygoing than I remember him being with other pop-culture figures. Gary doesn't do much better at systematically explaining things than he does in the original books, hee hee.
ReplyDeleteI finally got to listen to this after bookmarking it days ago. Thank you, Jon! Terrific peek into the past.
ReplyDeleteWhat a gem. Thank you very much for finding and posting this.
ReplyDelete