In the early 1980s, at the height of the
Dungeons & Dragons fad, TSR heavily promoted the game in mainstream media. This went far beyond mere advertisements: they developed dramatic renditions of D&D as media properties. The most famous result was the Saturday morning cartoon show, though we know of many other projects that never quite made it into production, such as the undeveloped
feature film. We must now add to that category a new entry: a syndicated radio program. Unlike the cartoon show or the movie, the planned radio series depicted the actual play of a D&D session rather than dramatizing a loosely-related story: in that respect, it is a long-lost ancestor of contemporary media sensations like Critical Role or Acquisitions Inc. Today, as a special "audio" edition of
Playing at the World, we take a listen to the original pilot for the radio show, and consider its relevance to the game spectatorship culture of today.