The Elusive Shift talks about around 50 games published before 1980 that we might consider role-playing games -- "we might" because there was so much contention then about precisely what qualified as an RPG. Among the early games that self-identified as RPGs was the obscure Mythrules (1978) by Colin R. Glassey and Aaron Richardson Wilbanks. It escaped the attention of Heroic Worlds, and reportedly had a print run of just 100 copies. It is thus a game that is of interest not for any vast influence it exerted on posterity, but instead, as a manifestation of the creativity unleashed by the publication of Dungeons & Dragons, and the way that early adopters made role playing their own.
Thursday, December 17, 2020
Wednesday, December 2, 2020
Since Playing at the World came out, I've been asked now and again about extending its historical timeline for just a few more years. After toying with a few potential approaches to that, I ended up writing The Elusive Shift, which focuses on what gamers meant when they called something a "role-playing game" once that term came into fashion. Thus, The Elusive Shift is first and foremost an early history of RPG theory, and an exploration of whether the 1970s community succeeded in delineating a new genre of games from previous practices -- which is the "elusive shift" in the title. The book is also my love letter to the many small press games and fanzines through which gamers explored the possibilities of this new genre in the first five years of its existence.