Of all the things that I never imagined I would end up working on, I was asked to help put together the Trivial Pursuit D&D edition, which has just been released. It is, well, Trivial Pursuit, but with D&D-specific questions: on monsters, spells, campaigns, characters, and of course the game's fifty-year history. If that sounds like something you'd be interested in, you can find it at the usual places online and in person -- my FLGS just got it in this weekend.
Although the "special thanks" on the rules page credits only me for the questions and answers, in fact I had a lot of help -- including from Trivial Pursuit fans on Wizards of the Coast staff, and certain unsung heroes, though I'll leave it to any of those folks to out themselves about their contributions. You can play as the mind flayer, beholder, mimic, gelatinous cube, owlbear, or demilich. I think that sets about the right tone.
Just to give a sense of what's inside, the six categories of questions are:
- Magic & Miscellany: This is mostly about spells, though some questions related to magic items ended up here as well. Brush up on things like spell components and schools of magic before venturing into this one...
- History: That is game history, from 1974 to the present, not in-world history. A copy of Art & Arcana might be a good refresher for this.
- Monsters: From matters of ecology to physiology to powers to diet, this one draws on the immense bestiary of D&D to cover some iconic, and some obscure, critters of the multiverse.
- Dungeons & Adventures: This covers everything from the earliest tournament adventures up to the present (well, at least the beginning of this year). You may find a few general questions in here about adventuring and dungeoneering too.
- Characters: Throughout the modules, campaign books, novels, shows, coloring books, and computer games, there are no shortage of characters to pose questions about. Again, you may find some general questions about the character system (classes, stats, and so on) here as well.
- Cosmology: From the nature of the planes to geographical details about Faerûn, Krynn, Greyhawk, and other settings, this category leaves a lot of opportunities for deep cuts into D&D lore.