It is widely known that much of the art that graced games of the 1960s and 1970s derived from prior sources. The original cover of Dungeons & Dragons came from a panel of the comic book Strange Tales #167 (which I reproduce in Playing at the World). Don Lowry, who published the Guidon Games line of rules and frequently provided cover illustrations for the International Wargamer, also drew on pre-existing pictures: as we see here in perhaps his single most famous drawing, the cover of Chainmail. The original appeared on page 114 of Jack Coggins's self-illustrated The Fighting Man (1966), at the start of the chapter "Crescent and Cross" about the Crusades. Gygax mentions this volume in Domesday Book #7.
Wednesday, October 24, 2012
Sunday, October 14, 2012
Armor Class in Chainmail
The man-to-man combat system of Chainmail contains a number of elements that anticipate but differ from Dungeons & Dragons. As originally specified in the first edition of Chainmail, the chance to hit in combat depended upon both the sort of weapon used by the attacker and the type of armor worn by the defender. This led to an accuracy system that may seem counterintuitive in hindsight - a halberd, for example, is less effective against a target in no armor than it is against one attired in chainmail, presumably because the unencumbered defender can dodge more easily. When Gygax added a table for bowshot in the August 1971 issue of the International Wargamer (about four months after first edition Chainmail), he provided a more recognizable precursor to the Dungeons & Dragons concept of armor class. This same table would eventually turn up in the second and subsequent editions of Chainmail.
Monday, September 10, 2012
A Playtesting Edition of Dungeons & Dragons (1973)
While researching Playing at the World, I spent years looking for a playtesting edition of the original Dungeons & Dragons. Early sources suggested that some of kind preliminary draft was circulated; as Gygax in 1977 remembered, "we began serious play-testing in Lake Geneva, while copies were sent to the Twin Cities and to several other groups for comment." If such a draft was indeed so widely distributed, the failure of any copy to survive seemed hard to explain. The problem, however, was that we didn't even know what we were looking for. There were only vague references to a title, like "The Fantasy Game," but no one turned up anything meeting that description. It is therefore not surprising that a document like the Dalluhn Manuscript could, for so long, hide in plain sight. It seems to be nothing less than one of these long-sought pre-publication editions of OD&D.
[EDIT: I've left this post up to reflect the beginning of my research; for my complete analysis of this document, see this post here and further confirmation based on the discovery of a 1973 Gygax working draft here.]
Wednesday, August 29, 2012
Blackmoor, in the Era of Loch Gloomen
By 1972, the Blackmoor campaign had evolved many of its signature characteristics: dungeon exploration, gathering experience to advance in level and a heavy emphasis on gear and money. The system, however, remained perpetually in flux, as it would for years to come. We will never uncover a document that comprises "the Blackmoor system," but we can see glimpses of some characteristics in contemporary sources. Sometimes, as with the excerpt from a late-1972 Corner of the Table shown above, we can learn a lot from just a battle report. This one describes the beginning of the Loch Gloomen phase of the campaign.
Wednesday, August 22, 2012
Don't Give Up the Ship, in Manuscript
Before they collaborated on Dungeons & Dragons, Gygax and Arneson first worked together on a set of Napoleonic naval rules called Don't Give Up the Ship (1972). By looking at surviving manuscript drafts of the game, we get an unusual level of insight into their individual methods as rules authors, and how their interaction eventually resulted in print products. Here we see the first draft of the rules produced by Dave Arneson early in 1971. These would be serialized (with minor editorial clean-up) in the International Wargamer, beginning in June of 1971.
Monday, August 20, 2012
GenCon 2012 and 1968
I'm back from GenCon 2012 in Indianapolis. I had a great time hanging out with many of the folks from the Acaeum, with Tavis Allison, and with the trio of documentarians working on the new film Dungeons & Dragons: A Documentary (definitely pitch in to their Kickstartr!). I placed a faux-vintage full-page advertisement for Playing at the World in the convention program, one disguised as a history lesson - or perhaps it was a history lesson disguised as an ad. For those of you that didn't have a chance to attend, here it is.
Tuesday, August 14, 2012
Gygax's "The Thief Addition" (1974)
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